Showing posts with label management. Show all posts
Showing posts with label management. Show all posts

Jan 26, 2013

Jan 21, 2013

12 Lessons by Jobs/Kawasaki

12 Lessons Steve Jobs Taught Guy Kawasaki



  1. Experts are clueless.
  2. Customers cannot tell you what they need.
  3. Biggest challenges beget the best work.
  4. Design counts.
  5. Big graphics.
    Big Fonts.
  6. Jump curves, not better sameness.
  7. "Work" or "doesn’t work" is all that matters.
  8. "Value" is different from "price".
  9. A players hire A players.
  10. Real CEOs do demos.
  11. Real entrepreneurs ship.
  12. Some things need to be believed to be seen.

Mar 7, 2012

Interaction designers are like guinea pigs

The Hamburg UX Roundtable for March was about interaction design and SCRUM. Uli and Janina presented CoreMedia's approach to live in cooperative co-existence between development and interaction design.
My favorite quote of the evening:
Interaktionsdesigner sind wie Meerschweinchen. Sie gehen ein, wenn man sie alleine hält. // Interaction designers are like guinea pigs. They die if you try to keep just one.
My favorite idea of the evening: serve jelly pudding in the UI color scheme of the new style guide.



Nov 21, 2011

NeXT startup retreats

20 minutes on the initial retreats of NeXT Computer...

Apr 26, 2011

Bill Buxton (2008): Design Thinking in the Wild

Bill Buxton at the 2008 Institute of Design Strategy Conference: Design Thinking in the Wild


Design Thinking in the Wild from mprove on Vimeo.
Bill Buxton at Institute of Design Strategy Conference, 2008

Republished with friendly permission by Bill.

a pròpos

Apr 25, 2011

Managing User Experience - Managing Change

"Managing User Experience... Managing Change", a panel session at CHI 2010 with the UX Directors Irene Au (Google), Catherine Courage(Citrix), Nida Zada (Plaxo/Comcast), and Arnie Lund(Microsoft), moderated by Carola Thompson (mindjet).

resonance design strategy

Continuum Resonance Video: Getting to the right idea from Continuum on Vimeo.

(via UXForum@xing)

Mar 10, 2011

IxDA Communities in Europe

A map with IxDA Communities in Europe:


View IxDA Europe in a larger map

More maps for interaction design education and acm local chapters.

Feb 27, 2011

10 Jahre UX Roundtable Hamburg

Moin Moin,
aus dem Schatzkästlein...

Subject: Usability Roundtable - Einladung
Date: Tue, 27 Feb 2001 09:50:43 +0100

Hallo

endlich haben wir es geschafft - die erste
Usability Roundtable Hamburgs!

wann: Montag 5.3.2001 @ 19:30 (bis ?)
wo: News Cafe (Ecke Wilhelm-Kaiser-Str und
Neustädterstr., Axel Springer Verlag gegenüber)
was: Usability Themen informell diskutieren -
z.B. Trends in Germany/Europe
ROI / Cost-Justifying Usability
Resources
Methoden
wer: Du und Deine Kollegen, Gäste, usw.
wie: einfach vorbeikommen

Bitte sag mir Bescheid per Email, damit ich ungefähr
weiss, wieviel wir sind. Noch fragen? just ask!

Bis dann,
Jim

Man beachte das Datum! Auf den Tag genau vor 10 Jahren luden James Kalbach, Jürgen Spangl, Ariane Kempken und Sven Heinsen zum ersten Usability Roundable Hamburgs ein. Damals war nicht absehbar, dass aus diesem ersten Treffen mit 7 Leuten eine regelmäßige Institution der Hamburger Usability und User Experience Szene werden sollte.

Seither treffen sich aber immer mehr und immer wieder auch neue Leute am ersten Montag eines Monats, um aktuelle Themen der Gestaltung benutzbarer Software und Webanwendungen zu diskutieren. Unser Archiv verzeichnet 66 Roundtable-Treffen -- hinzu kommen einige Classic-Termine, die den Abenden im News Cafe nachempfunden sind.

Unter http://uxhh.de versammeln sich inzwischen auch weitere Kreise, wie der Book-Club und das Local Chapter der Interaction Design Association Hamburg. Auch der World Usability Day der upa hat bereits fünf mal in Hamburg stattgefunden.

Alles in allem eine lebendige und offene Community, deren Mitglieder kaum zu zählen sind, da wir auf diversen Platformen präsent sind: Unsere Y!-Mailingliste hat 156 Mitglieder. Die uxHH-Gruppe auf Xing 317. IxDA Hamburg ist in weniger als einem Jahr immerhin schon auf 81 Leute bei mixxt gewachsen. FB schwächelt noch etwas. Aber das stört mich recht wenig.

Ich bin gespannt auf die Zukunft, da es in unserer Disziplin noch so unendlich viel zu tun gibt. Und es freut mich besonders, dass die UX Szene in Hamburg mit ihrer offenen und kompetenten Diskussionskultur jedem von uns immer wieder neue Einsichten vermittelt.

Bis dann, bei einem der zahlreichen Treffen in Hamburg
Matthias Müller-Prove

Jan 17, 2011

Getting the right design

Apple's development process in a nutshell: 2 meetings a week. One to freak out — The other to see what's feasible. Iterate. More on this at Measuring Measures: Three Design Hacks from Apple
In fact I see a strong relation to Bill Buxton's presentation at CHI ’08 in Florence. Not the closing keynote. The other one. Here is slide 37:

You need both: idea brainstorming and focus and evaluation.

Sep 22, 2010

Social Enterpise Tools bei Sun /Webcast

Zur Swiss Intranet Summit vor einem Jahr durfte ich den Abschlussvortrag halten. Hier nun zusätzlich zu den Slides auch die Audiospur!

Jun 11, 2010

focus groups for innovation

If a focus group of cavemen had to decide on a proposal called wheel...


(via celebrating 10 yrs SirValUse)

Jan 13, 2010

Ivan Sutherland on Leadership

ivan_sutherland480.jpg
Ivan talked about leadership at Sun's SEED summit 2006. The remarkable event has been captured on tape and is now online.

Sep 2, 2009

service design is...

Professor Peter Fossick with a student.

service design is interactive design meets industrial design meets advertising meets interior design meets graphic design meets sequential art. An interview with Pater Fossick by Paula Wallace.

/via Matthias Schrader

Jul 29, 2009

Design Process at Apple

Insights On Innovation. Apple thinks good design is a present. Pixel-perfect mockups are critical. 10 to 3 to 1. Paired design meetings. Brainstorm meeting. Production meeting. Pony meetings.

What else does Apple do differently? 1. Apple does not do market research. 2. Apple has a very small team who designs their major products. 3. Apple owns their entire system. 4. Apple focuses on a select group of products. 5. Apple has a maniacal focus on perfection.

So is it possible for you to innovate like Apple? You need a leader who prioritizes new product innovation. You need to focus. You need the right people, and you need to reward them.

Complete article at: You Can't Innovate Like Apple — By Alain Breillatt

Jun 4, 2009

Buxton meets Hustwit

Get Microsoft Silverlight

Bill Buxton and Gary Hustwit - director of Objectified - met for a 17' interview at mix09

via http://visitmix.com/News/Buxton-Hustwit

May 11, 2009

Nailing a Pudding

Have you ever wondered how to nail a pudding to the wall? I guess I figured it out: --- freeze the pudding first! Have fun!

Apr 27, 2009

10 Questions to Hartmut Esslinger

Guy Kawasaki interviewed Harmut Esslinger.
  1. How does Steve Jobs’s mind work?
  2. Why is it that companies with billions of dollars who can hire any designer or design firm in the world put out such crappy products?
  3. Can customers truly tell a company how to innovate?
  4. What can customers do then?
  5. If a company is hiring a design firm, how can it know that it’s picking the right one?
  6. If a company is hiring a designer (as an employee), how can it know that it’s picking the right one?
  7. What are your top ten products of all time?
  8. What are your ten worst products of all time?
  9. Why has the One Laptop Per Child project met with limited success?
  10. If a young person wants to be a great designer, what should he or she do?

Read the answers at OpenForum: The Inside Scoop on Design: Ten Questions with Hartmut Esslinger