
This blog is going to be continued there_
This blog moved to Musings+Ponderungs
"Please complete your order within the given amount of time. After this time, your tickets are no longer reserved for you and are available for others."Ich wollte wissen, ob es sich um ein Dark Pattern handelt, das mich zum Kauf drängen will, oder ob es schlechtes Engineering ist. Dann, 1 Minute vor Ablauf der Frist:
"The time to complete your order is about to expire. Do you want to extend the time? [No][Yes]"Nö, will ich nicht. Ich will ja wissen, wie das Interaction Design Problem in diesem Fall gelöst wird, bzw. ob es überhaupt eines ist.
"Ihre Sitzung ist abgelaufen! Vermutlich haben Sie für den Ticketkauf zu lange gebraucht. Klicken Sie auf "Neu Beginnen", um den Ticketverkauf erneut zu starten. [Neu beginnen]"Aufgabe: Finden Sie mindestens 5 Usability-Issues.


Interaction Designer sind spezialisiert darauf, Produkte und Dienstleistungen verständlicher zu machen, um damit die Kundenzufriedenheit und Kundenbindung zu erhöhen.…habe ich mir von Christian Reichel geborgt.

…if you would be a researcher it seams to me that you’d best search your soul first to find out what it is you like to do. … what ever it is make sure that you pick something to work on that you like, that you think is fun. Because if it isn’t fun you aren’t going to be very good at it. [more]When Sun went down – this video went away. How odd that a museum depends on the fortune of a single company to preserve its assets. Hence this video was off-line for a couple of years until I offered to upload my backup version earlier this year. The Computer History Museum rejected my idea, but assured me to upload the video to the official CHM channel on YouTube. So thanks a lot to Sara Lott for republishing the talk!

// reblogged via interaction-design.org on fb
So this morning I was curious about the origin of what is often referred to as the hamburger icon. Spent a few minutes digging around and found this video from the Xerox Star. Turns out that Norm Cox is who designed the interface for this system. I emailed Norm and asked who designed the hamburger icon? Here’s his response:
You've done your homework and found the right guy. I designed that symbol many years ago as a "container" for contextual menu choices. It would be somewhat equivalent to the context menu we use today when clicking over objects with the right mouse button.
Its graphic design was meant to be very "road sign" simple, functionally memorable, and mimic the look of the resulting displayed menu list. With so few pixels to work with, it had to be very distinct, yet simple. I think we only had 16x16 pixels to render the image. (or possibly 13x13... can't remember exactly).
Interesting inside joke... we used to tell potential users that the image was an "air vent" to keep the window cool. It usually got a chuckle, and made the mark much more memorable.
It's been nice to see that so many of our designs from those early pioneering years have stood the test of time and become ubiquitous symbols in our UI’s.
Feel free to share the short story. I have many more design related stories from my days at Xerox PARC during the birth of graphical UI's, and subsequent 30+ years consulting. I think it's important to share the past with designers today to help them understand the philosophies, constraints, considerations and inspirations that got us to where we are today. I only ask for proper attribution when you post something from me. (I like people to know that they can get in touch with me for more design tales!)
Kind regards
Norm
all-the-widgets from Brad Myers on Vimeo.

This is not my planet. And this is not my conference.– Ted Nelson’s opening words at ACM Hypertext 2001. Once in a while I find it very refreshing to remind myself on potential alternatives and fundamental considerations about the state of technology with respect to the web and our knowledge management tools as such. An ever-trusted source on this is Ted Nelson (bibliography and videos).









| Design Thinking | Apple |
|---|---|
| Fail early and often | …but just internally. |
| Leave titles at the door | Do not come in if you do not contribute to the meeting. |
| There are no good ideas | Either it sucks or it is insanely great. |
| Do! Don’t talk. | |
| Build on ideas of others | Yes, but turn them into something insanely great. |
| The quantity is it. | The quality is it. |
| Avoid criticism. | "This is shit" |
| Stay focussed. | Stay hungry. |
| Dare to be wild! | Stay foolish. |
| Think human centered. | Think details oriented. |
| Be visual. | |
| Let’s have Fun. | Never take the same elevator with Steve. You do not have a job anymore. |