Apr 2, 2011
Bill Verplank at Interaction 11
Bill Verplank: Opening Keynote from Interaction Design Association.
"Bill Verplank is a human-factors engineer with a long career in design, research and education. As a fresh ME PhD from MIT he worked eight years at Xerox on the testing and refinement of what we now call the "desktop metaphor": bit-map graphics, keyboard and mouse, direct manipulation. For six years, he worked with Bill Moggridge at IDTwo and IDEO doing "interaction design" - bringing the insights from computers to the industrial design of medical instruments, GPS navigation, mobile phones, and new input devices (keyboards, track-balls, mice). From IDEO, he moved to Interval Research for 8 years of innovating design methods (observation, body-storming, scenarios, metaphors) and researching active force-feedback ("haptics").
He began teaching design and man-machine-systems as a graduate student at MIT and "visual thinking" and product design at Stanford in the '70s. Since then he has lectured regularly in human factors, user-interface design and most recently "new music controllers" at Stanford's CCRMA. In 2000, he joined the steering committee of the Interaction Design Institute Ivrea (IDII) in Italy and has consulted most recently with the Copenhagen Institute of Interaction Design (CIID). He co-authored ACM SIGCHI Curriculum Recommendations and, for seven years, taught popular tutorials on Graphical Interface Design and Sketching Scenarios. He is known for sketching as he talks."
See also_ Bill Verplank sketches metaphors at BayCHI 2008
Mar 10, 2011
IxDA Communities in Europe
A map with IxDA Communities in Europe:
View IxDA Europe in a larger map
More maps for interaction design education and acm local chapters.
Feb 27, 2011
10 Jahre UX Roundtable Hamburg
Moin Moin,
aus dem Schatzkästlein...
Subject: Usability Roundtable - Einladung
Date: Tue, 27 Feb 2001 09:50:43 +0100Hallo
endlich haben wir es geschafft - die erste
Usability Roundtable Hamburgs!wann: Montag 5.3.2001 @ 19:30 (bis ?)
wo: News Cafe (Ecke Wilhelm-Kaiser-Str und
Neustädterstr., Axel Springer Verlag gegenüber)
was: Usability Themen informell diskutieren -
z.B. Trends in Germany/Europe
ROI / Cost-Justifying Usability
Resources
Methoden
wer: Du und Deine Kollegen, Gäste, usw.
wie: einfach vorbeikommenBitte sag mir Bescheid per Email, damit ich ungefähr
weiss, wieviel wir sind. Noch fragen? just ask!Bis dann,
Jim
Man beachte das Datum! Auf den Tag genau vor 10 Jahren luden James Kalbach, Jürgen Spangl, Ariane Kempken und Sven Heinsen zum ersten Usability Roundable Hamburgs ein. Damals war nicht absehbar, dass aus diesem ersten Treffen mit 7 Leuten eine regelmäßige Institution der Hamburger Usability und User Experience Szene werden sollte.
Seither treffen sich aber immer mehr und immer wieder auch neue Leute am ersten Montag eines Monats, um aktuelle Themen der Gestaltung benutzbarer Software und Webanwendungen zu diskutieren. Unser Archiv verzeichnet 66 Roundtable-Treffen -- hinzu kommen einige Classic-Termine, die den Abenden im News Cafe nachempfunden sind.
Unter http://uxhh.de versammeln sich inzwischen auch weitere Kreise, wie der Book-Club und das Local Chapter der Interaction Design Association Hamburg. Auch der World Usability Day der upa hat bereits fünf mal in Hamburg stattgefunden.
Alles in allem eine lebendige und offene Community, deren Mitglieder kaum zu zählen sind, da wir auf diversen Platformen präsent sind: Unsere Y!-Mailingliste hat 156 Mitglieder. Die uxHH-Gruppe auf Xing 317. IxDA Hamburg ist in weniger als einem Jahr immerhin schon auf 81 Leute bei mixxt gewachsen. FB schwächelt noch etwas. Aber das stört mich recht wenig.
Ich bin gespannt auf die Zukunft, da es in unserer Disziplin noch so unendlich viel zu tun gibt. Und es freut mich besonders, dass die UX Szene in Hamburg mit ihrer offenen und kompetenten Diskussionskultur jedem von uns immer wieder neue Einsichten vermittelt.
Bis dann, bei einem der zahlreichen Treffen in Hamburg
Matthias Müller-Prove
Feb 14, 2011
Omm
more videos from herraizsoto&co on Vimeo.
Ommwriter, the zen of text editing.
(colorpro 13-Feb-2011 : Schöne Alternative zu OmmWriter ist iA Writer auf dem iPad.
Jan 17, 2011
Getting the right design
In fact I see a strong relation to Bill Buxton's presentation at CHI ’08 in Florence. Not the closing keynote. The other one. Here is slide 37:
You need both: idea brainstorming and focus and evaluation.
Sep 22, 2010
Social Enterpise Tools bei Sun /Webcast
Zur Swiss Intranet Summit vor einem Jahr durfte ich den Abschlussvortrag halten. Hier nun zusätzlich zu den Slides auch die Audiospur!
Sep 20, 2010
Even Better Xing with Design Hacks
Xing’s recent relaunch introduced a couple of new features and design updates. I definitely appreciate that Xing continues to develop and improve my main networking platform. I would like to share my design hacks to get an even better usability with less clutter and more space for the content – In my example 1/3 more space for the content area.
Jun 24, 2010
Kars on Transmutation
Kars Alfrink presented at Raum Schiff Erde in February 2010.
The talk’s title refers to alchemists’ quest to turn lead into gold, which sometimes feels similar to what we’re trying to do with pervasive games in public urban places.1 To summarize: I start by talking about the fact that games are essentially useless, and that this means applied game design should look for useful results in second order effects. I argue that the contribution of urban games lies primarily in the increased diversity of use of our streets, which is a good thing in itself. I talk about the care designers need to take with the games they deploy, since not everyone is looking to play and we should respect that. Playing games is a voluntary thing by definition. Towards the end I go into different strategies for using games to increase systemic awareness using several games as examples. I wrap up with a look at reward systems we commonly find in games like Foursquare, which now serves as templates for a lot of work in this area. I feel that this leads people away from what game design is about in the first place: creating interesting activities.
Jun 11, 2010
focus groups for innovation
If a focus group of cavemen had to decide on a proposal called wheel...
(via celebrating 10 yrs SirValUse)
Feb 11, 2010
Building and Managing a Successful UX Team
Christine Perfetti interviewed Sarah Bloomer and Susan Wolfe (in 2006): Building and Managing a Successful User Experience Team